local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1
main_id = 72105
L0_1 = {}
L1_1 = 7210501
L2_1 = 7210502
L3_1 = 7210503
L4_1 = 7210508
L5_1 = 7210504
L6_1 = 7210505
L7_1 = 7210506
L8_1 = 7210509
L9_1 = 7210510
L10_1 = 7210511
L11_1 = 7210507
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
L0_1[10] = L10_1
L0_1[11] = L11_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["7210501"] = L1_1
L1_1 = {}
L0_1["7210502"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 20221
L3_1.alias = "Npc20221"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q3_72100_0"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["7210503"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 20221
L3_1.alias = "Npc20221"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q3_72100_0"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["7210504"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 20221
L3_1.alias = "Npc20221"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q3_72100_0"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["7210505"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 20221
L3_1.alias = "Npc20221"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q3_72100_05"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["7210506"] = L1_1
L1_1 = {}
L0_1["7210507"] = L1_1
L1_1 = {}
L0_1["7210508"] = L1_1
L1_1 = {}
L0_1["7210509"] = L1_1
L1_1 = {}
L0_1["7210510"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1005
L3_1.alias = "Paimon"
L3_1.script = "Actor/Quest/Q352/Paimon"
L3_1.pos = "Q3_72105_0"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["7210501"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 20221
L3_1.alias = "Npc20221"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q3_72100_04"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["7210502"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 20221
L3_1.alias = "Npc20221"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q3_72100_0"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["7210503"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q3_72105_1"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["7210504"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q3_72105_2"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["7210505"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 20221
L3_1.alias = "Npc20221"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q3_72100_05"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["7210506"] = L1_1
L1_1 = {}
L0_1["7210507"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 20221
L3_1.alias = "Npc20221"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q3_72100_0"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["7210508"] = L1_1
L1_1 = {}
L0_1["7210509"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q3_72105_2"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["7210510"] = L1_1
L1_1 = {}
L0_1["7210511"] = L1_1
quest_data = L0_1
